Chaos Empire® - The RuneWords in 7.74

Rune Words
Lvl req.
Allowed Items
Rune Order
Requirements
RuneWord Stats

Storm

  • JahUmOhmOrtNef
  • Jah + Um + Ohm + Ort + Nef
  • 5 Socket
  • 333% Enhanced Damage
  • 20% Increased Attack Speed
  • 25% Chance to cast Level 50 Lightning on striking
  • 10 to Thunder Storm
  • Resist Lightning 100%
  • Lightning Absorb 25%
  • 1% - 2% to Experience Gained
  • Ignore Target's Defense
  • 25% Chance of Open Wounds
  • 50% Enhanced Damage
  • 1 - 50 Lightning Damage
  • Knockback

Despair

  • GulMalShaelShaelEl
  • Gul + Mal + Shael + Shael + El
  • 5 Socket
  • 260% - 300% Enhanced Damage
  • 32% Chance to cast Level 6 Weaken on striking
  • Slows Target by 20%
  • 7 to Fend
  • 35% Better Chance to Getting Magic Items
  • 9% Mana stolen per hit
  • 5-25% chance to defend attacks
  • 20% Bonus to Attack Rating
  • Prevent Monster Heal
  • 20% Increased Attack Speed
  • 20% Increased Attack Speed
  • 1 to Light Radius
  • 50 to Attack Rating

Jealousy

  • TalEld
  • Tal + Eld
  • 2 Socket
  • 122% Enhanced Damage
  • 14% Life stolen per hit
  • 7% Mana stolen per hit
  • 3 to Jab
  • 3 to Spear Mastery
  • 20% Increased Attack Speed
  • 5-25% chance to defend attacks
  • 154 Poison Damage over 5 seconds
  • 50 to Attack Rating against. Undead
  • 75% to Damage to Undead

Myth

  • FalChamBerHelTirRal
  • Fal + Cham + Ber + Hel + Tir + Ral
  • 6 Socket
  • 4 to level required
  • 200 - 400 to Minimum Damage
  • 200 - 400 to Maximum Damage
  • Repair 1 durability per 6.67 second
  • 80% - 120% Enhanced Damage
  • 3 to All Skills
  • All Resistances 50%
  • 100% Chance to cast Level 60 Nova when you Die
  • 10 to Strength
  • Freeze Target
  • 20% Chance of Crushing Blow
  • Requirements -20%
  • 2 to Mana after each Kill
  • 5 - 30 Fire-Damage

Pillar of Faith

  • FalFalUmAmn
  • Fal + Fal + Um + Amn
  • 4 Socket
  • 230% Enhanced Damage
  • Repair 1 durability per 5 second
  • 400 - 500 to Defense
  • Level 12 Cleansing Aura when equipped
  • 20% Increased Attack Speed
  • 75 to Life
  • Fire Absorb 15%
  • 10 to Strength
  • 10 to Strength
  • 25% Chance of Open Wounds
  • 14% Life stolen per hit

Thirst

  • SolThulRal
  • Sol + Thul + Ral
  • 3 Socket
  • 1 to All Skills
  • 125% - 150% Enhanced Damage
  • 1% - 2% to Experience Gained
  • 8 - 12 Life after each Kill
  • 2 - 5 to Mana after each Kill
  • 1.5 to Maximum Damage (Based on Character Level)
  • 5-25% chance to defend attacks
  • 9 to Minimum Damage
  • 3 - 14 to Cold Damage
  • 5 - 30 Fire-Damage

Water

  • KoShaelHel
  • Ko + Shael + Hel
  • 3 Socket
  • 33 - 122 to Cold Damage
  • Regenerate Mana 35%
  • 3 - 5 Replenish Life
  • 175% Enhanced Damage
  • 25% Faster Hit Recovery
  • 100% Chance to cast Level 25 Battle Orders when at Level-Up
  • Resist Fire 50%
  • 10 to Dexterity
  • 20% Increased Attack Speed
  • Requirements -20%

Description

Lvl req.: The real levelreq. for the RuneWord maybe heigher, if the item was upgraded or as the case may be. It will generate by the heighest rune.
Remember that Rune Words can be put in magical (blue) rare (yellow) and Crafted (orange) items as well as white and gray items. They cannot be put in Gold (unique) items. They cannot be put in Set (green) items, but may be put in Tempered (ethereal green) objects.

Allowed ItemsWorks in:
All WeaponsThis applies to any socketed weapons.
Melee WeaponsThis applies to Melee weapons only , both Normal & Class-Specific.
ClubsThis applies to Clubs and Spiked Clubs (and thier upgraded counterparts) Only.
HammersThis applies to War Hammers and Mauls (and thier upgraded counterparts) Only.
MacesThis applies to Maces , Morning Stars , and Flails (and thier upgraded counterparts) Only.
SwordsThis applies to all Swords (and thier upgraded counterparts) Only.
AxesThis applies to all Axes (and thier upgraded counterparts) Only.
SceptersThis applies to all Scepter Weapons (and thier upgraded counterparts) Only.
StaffsThis applies to all Staffs (and thier upgraded counterparts) Only.
Bows & CrossbowsThis applies to Bows & Crossbows both normal and Class-Specific.
JavelinsThis applies to javelins both normal and Class-Specific.
ThrowingThis applies to throwing weapons Only
WandsThis applies to all Wands (and thier upgraded counterparts) Only.
PolearmsThis applies to all Polearm weapons (and thier upgraded counterparts) Only.
Assassin's ClawsThis applies ONLY to Assassin's Class-Specific Claws.
Amazon BowsThis applies ONLY to Amazon's Class-Specific Bows.
SpearsThis applies to all Spear Class weapons - normal or class-specific (and thier upgraded counterparts) Only.
Sorceress OrbsThis applies to all Sorceress Class-Specific Orbs (and thier upgraded counterparts) Only.
Amazon SpearsThis applies ONLY to Amazon's Class-Specific Spears.
Body-ArmorsThis applies to Torso Armor Only.
HelmsThis applies to normal and class-specific Helms and Circlets.
CircletsThis applies to Circlets Only
All ArmorsThis covers ALL forms of Armor both normal or class-specific : Helms & Circlets, Body Armor, Boots ,Belts and Gloves if made Socketed.
Barbarian HelmsThis applies to the Barbarian's Class-Specific Helms Only.
Druid PeltsThis applies to the Druids Class-Specific Helms Only.
ShieldsThis applies to normal and class-specific Shields.
Paladin ShieldsThis applies to the Paladin's Class-Specific Heradric Shields only.
Necromancer Shrunken HeadsThis applies ONLY to Necromancer's Class-Specific Shields.